Art is the celebration of free will. The presence of aesthetics is

itself an argument against determinism.  The subjective awareness of

time passing would not exist in a determined universe.  A

pre-determined universe would be taken in as a whole. It would be

perceived as a shape, not an environment in which one could be

immersed, as you are now.

The fourth dimension allows for ontological actuality; the experience

of music, seasons, growth, pleasure and pain, work and play, learning

and forgetting, creating and destroying. These all derive from

uncertainty, or the subjective perception of time. This is

interactivity.

We live in a paradigm that adopts a stern separation between two

interactive experiences: Games and Life. Games and play are harshly

degraded by their popular definition, associated with triviality.

"This is not a game", is an accustomed scolding response to child-like

behavior. The main reason for this dismissive attitude is the idea

that one is free to leave a game, or start over. In contrast, one can

not freely enter or exit the defined laws of life; (or at least, one

is not aware of being able to do so.)

I am interested in games because I believe that they are more

significant than their conventional definition.  I define games as "An

interactive, uncertain experience, framed by rules."  Essentially, the

experience of living, being immersed by the rules of this universe, is

possibly the same as being immersed inside of a game. The rules are

cryptic, contradictory, unforgiving, terrifying, and beautiful.

Eventually we will all stop playing. Perhaps we start a new one. I

believe that when we create or play a game, we are intimately

manifesting the parallel of a "little universe."

My work involves the study of games and an attempt to forge a new

definition of games and play that demands more respect.  I do this by

creating  systems of rules for myself and for others. I consider the

conception, formation and execution of games to be an art form, and a

frontier to be explored.



Pizza Dog

Artist Statement


There are no personal artist statements. The artist is not a god. The

artist is not a creator. The artist is only a vessel. The artist is a

vessel for the village around him. The village struggles to understand

itself, and this dialogue is what is important.  The ego and the

identity of a single artist mean as much as a name given to a dog. It

is only important that work is being done, and that games are being

played. Work and play are the same thing. Play need not be associated

with triviality. Laughter is the sound of your consciousness evolving.

  My work always involves eliminating classifications that do not need

to exist between separated concepts/disciplines. For example: Games

are art, and work is play. But I can't do this alone. My work is an

invitation.


Cultural Need for Art Games:

Thorne Brandt


Technology is emerging that will mutate our conception of the

individuality of the "Artist" as well as the "Art World" as a whole.

This mutation is occurring because of accessibility.   A few years

ago, it was impressive for an artist to have a website. Today, every

thirteen-year-old has a personalized online empire. Garage-Band allows

anyone to produce pop tracks (for free), and Myspace allows anyone to

distribute these tracks (for free). Cell phones can edit videos and

upload them directly onto Youtube. These videos can automatically be

mailed to millions of subscribers. New Media Art is becoming

increasingly user-friendly.

This is a paradigm shift, and it is not necessarily good or bad. It

is great that more art is being produced, from more voices than ever.

It is great that more art is being consumed, by a massive

heterogeneous audience. On the other hand, it might seem catastrophic

for some video/music/web artists who rely on the pre-conceived notion

of the Art-Market, veiled by a sky illuminated by Art-Stardom.  The

sky is quickly filling up with white noise. Sure, it's brilliant, but

how will this new market determine which individual artists are

recognized, or rewarded?


I suggest games as one avenue.


Whether you admit it or not, there are unspoken rules and hidden

competition that exists underneath all aspects of Art. Art-Poker

unmasks these rules by replacing them with visible ones. The known

rules act as a control variable, which can be ignored by the viewer

after they are obeyed. In Art-Poker, the emphasis is placed on the

relationship between works. This ostensibly exposes the value systems

of the individual artists more prominently than their own work,

standing alone.





Art Poker Fundamentals:


A judge(s) is decided at the beginning of a round. This game rests on

the subjective value system of the judge(s).   Players/Artists are

asked to create work in a limited amount of time.   Players are

presented with random yet discrete limitations to what they are

allowed to create.  The limitations become more specific over time.

Players that do not meet these obstructions are disqualified. The

completed artwork is presented and players are free to critique each

other's work publicly.  The judge(s) chooses which of the remaining

work is the strongest, and the winner is rewarded with a prize, or any

money that was wagered.


There are endless variations of this process - video, drawing,

performance, etc...

The Fountainhead Residency

Artist’s Statement

Artist’s Links

artist’s website: www.pizzadog.org   


gallery links:  

                       

                 

Contact Us

Thorne

Brandt

Chicago, IL